翔隐数位科技有限公司

翔隐数位

翔隐数位科技有限公司,翔隐数位科技,支付系统设计

Digital Media
Solution Overview

The Digital Media Technology Professional Practice and Integration Center for Vocational Education and Training is designed to meet the development system of the digital creative industry and the new era demand for digital skilled workers. It focuses on the cultivation of "digital craftsmen" for positions such as AIGC designers, UE interaction designers, packaging and special effects designers, AIGC video producers, metaverse development engineers, virtual film production, Unity/UE development engineers, etc. The center is designed to prepare students for various competitions, including the China Collegiate Computing Design Competition, the National Collegiate Advertising Art Competition, the Blue Bridge Cup National Software and Information Technology Professional Talent Competition, the China Good Idea and National Digital Art Design Competition, the Future Designer National Collegiate Digital Art Design Competition, the China Virtual Reality Competition, and the National Collegiate Digital Media Science and Technology Works and Creativity Competition. It builds a comprehensive, progressive, and integrated practical teaching system covering the entire process of talent cultivation, and constructs corresponding hardware and software training equipment and environments, intelligent management platforms, and related training teaching documents and resources. It establishes a digital creative industry craftsman training platform with a focus on job-oriented skills, real-world production, integration of qualifications and competitions, progressive training system, and intelligent platform driving.




Feature
The project is industrialized in the context of project scenarios from Dongyan Soft Industry and strategic emerging industries, including smart healthcare, smart medical care, intelligent automobiles, industry applications of metaverse, digital cultural relics, etc.
The project is case-based teaching, the project has been disassembled and transformed into teaching, achieving the compatibility of industrial-level project technology and teaching.
The project adopts cutting-edge technologies, covering AIGC, virtual film production, point cloud modeling, digital twin, engine interaction, etc., which cover the core intelligent creative ecosystem.
The project system is advanced, with real enterprise projects running through multiple professional courses, covering course teaching for multiple job clusters such as digital visualization, interactive design, film and television post-production, XR applications, and all-media and game design.
The project training is engineering-oriented, following software engineering norms, standards, and procedures.
Supporting resources are refined, including 14 sets of project support resources, including course standards, teaching calendars, course guidance, teaching PPTs, lesson plans, micro-lecture videos, case libraries, project replaceable resource libraries, evaluation resource libraries, expansion materials, FAQ, five-level project packages, four-level project packages, and three-level project packages.




Construction Content
Position-Oriented
Through industry demand research and analysis, the most in-demand positions in the future industry were sorted out, and the situation of the highest demand for vocational school graduates was clarified. The targeted positions are AIGC Meta Visual and Interaction Design, AI Audio and Video Technology, and AI-XR Digital Interaction.


Practical Course Resources
The typical job tasks and professional ability requirements of the targeted positions are transformed into a modular course system with an "engineering ability orientation, integration of work, competition, and certification." Among them, there are 7 basic courses and 8 core courses.


UCX3D Virtual Studio Training Center
Project Features: Integrating virtual reality technology into the media industry. Relying on real-time rendering, motion capture, and virtual camera technology, it creates a realistic environment that is indistinguishable from real life and builds a perfect virtual scene.
Project Introduction: Through the technical implementation process of virtual broadcasting, fully understand and master related knowledge points, and strengthen training in the cross-disciplinary skills required for each position in virtual broadcasting, to cultivate applied innovative and entrepreneurial talents.
Service Orientation: Facing digital media technology, virtual reality technology, and other majors in the digital media category (animation, film and television, design), and serving the training of main positions such as virtual production, VR photographer, virtual scene artist for shooting, and UE4/5 engine developer for virtual shooting. It also provides job ability training for cross-disciplinary majors such as 3D direction, film and television direction, media direction, and media technology.
Space Design: Integrated design of virtual broadcasting space to build an experimental/practice space for shooting, directing, motion capture, and production.
Hardware: Select different hardware according to the training direction and application scenarios, such as blue/green screen cloth and box, motion capture equipment, LED, equipment positioning, and XR glasses. Software: A series of software teaching services for building virtual resources, such as UE4/5, AXimmetry, Unity3D, Maya, PR, AE, and MotionBuilder.
Practical teaching content system: Provides a progressive project system and corresponding teaching resources that align with the professional talent development goals from Level 1 to Level 5.

Business Content

The Neusoft Creative Content Sharing Platform - OpenNEU

Project Features: Metaverse + Digital Media Creative Practice
Project Introduction: The Eastsoft OpenNEU Creative Content Sharing Platform, starting from education, establishes a consensus mechanism rule through cooperation with various industries to build a lifelong learning platform with an educational alliance ecosystem and visualized representation of metaverse-related technologies. It creates a "long-term game of educational sharing." The platform enables the sharing of student creative content, supports school activities and cross-vertical and horizontal research by teachers, and builds a digital foundation for the development of academic disciplines.





Applicable Major
Higher Vocational College: Digital Media Technology, Digital Media Art Design, Virtual Reality Technology Application, etc.